How do you start designing a complicated game board like moral conflict 1941?
The most important thing is to have a good graphics designer at your side. Stefan Kolmsperger put my ideas into practice.
I knew what the board should look like but how should I get the idea in a form that can be printed? First Stefan found a map of the world in the internet and it was printed in back and white on a big roll of paper. At least I now had the land and the sea clearly marked. The countries as they are today where also to be seen.
With this print out I was able to put my ideas to paper. The following pictures show how we progresed to the final board.
At first we didn't know what the optimium size of the board should be. We started with a large print out and while play testing the boards constantly reduced the size till finally deciding on 58.5 cm x 120 cm for moral conflict 1941. This is very compact when one considers the complexity of the game.
The final data for the first board was used as the starting point for the other moral conflict games. We didnt have to go back to the beginning and were able to have new bords designed very quickly in the same high quality graphics.
The size of the moral conflict 1940 board could be further reduced; as there where less territories and sea zones.






